Tuesday, October 26, 2010

40k Combat Patrol: Wrapup

Well the Combat Patrol has come and gone, i wrestled my way to a 3rd place spot overall and managed to come away with Best appearance trophy which was a nice surprise given that while i'm not a terrible painter i would call myself a "looks for any loophole" painter.....that is to say i don't go the extra mile unless it's 100% worth it, and black wash is myfreind =)

Overall i had a great time at the tournie for sure, everyone was chill as usual with only a few exceptions that weren't that big a deal.  My list is below and i'll go ahead and give some post tournie thoughts on their performance, followed by a quick and dirty of the 6 games.

List:
5 Man Grey Hunters w/Flamer 
5 Man Grey Hunters w/Flamer

These guys did what they were supposed to do, better then average space marines in close combat and at medium to close range.  Given that most of my army was much more threatening they didn't get shot at much overall.

Friday, October 22, 2010

40k Combat Patrol: Ready2Drop

I am finished with all prep work for this Saturday's Combat Patrol Tournie.  After a lot of consideration i finally settled on the list below, i also discovered upon entering it in Excel that i in fact had 10 points to spare.....not sure how that came about but i tripled checked all my numbers and in deed i had a dime to spend.  More about the changes after the list.

Feel free to click the pics for some seriously big versions.
















Monday, October 11, 2010

Mulling it over: 40k Combat Patrol




Life's been pretty hellishly busy lately with college, work, pregnant wife, and of course...3 year old.  What little time i have had for gaming iv spent either on Halo or Warmachine, so with a combat patrol tournament just 2 weeks away im well behind the curve.

Traditionally i like to get lots of practice with a force and fine tune it the way i want, but so far iv only played a measly 4 games with the force i drew up nearly a month ago.  Firstly for those who are wondering what a combat patrol tournament is, check out Adepticon's website for the rules:
http://www.adepticon.org/?page_id=680

Please if you dont know the restrictions in place for this go read them, they're quite extensive.

Tuesday, September 14, 2010

My own little Nightmare

Continuing my explanation of my new experience with Warmachine, this time we'll go over my force.

In Warmachine there are 5 Factions, and 1 "merc" faction.

  1. Cygnar, blue guys, they're the good guys with the best tech.  Think America...their armies tend to be all about staying away from you and causing lots of little damage either at range or in mass.  One very cool mechanic they often sport is Lightning based weaponry, when many of these weapons attack they arc lightning to the next closest model from the target, doing another hit to them(friend of foe...though many of their units are also immune to lightning damage).
  2. Khador, Russians.....They sport serious armor and serious damage.  In exchange they tend to be slower, tend to be easier to hit for the enemy.  If you want an army where your models are not likely to go down easily this one's for you.  initially this is the army i wanted to play, but i got my Wife into Warmachine as well and she said she liked them.  Being very eager to get her involved i bowed out, after buying the first part of my force she decided Cygnar was cooler.....
  3. Menoth, Church Cult if you will, they really like lighting people on fire...a lot.  They tend to have a mixture of very cheap and likewise ineffective units that are then made worthwhile through proper tactics and synergy, and a few very good units.  They also tend to follow a denial path, preventing the enemy from doing things or being able to use things on them.  Did i mention they can light people on fire, shoot they can make you explode and light your freinds near by on fire....
  4. Retribution, Elves, think space marines.  Most of their units tend to be effective in all things, but expensive points wise.  They also have a good number of ways to move you around...  theyre the new guys in the new edition of the game.
  5. Mercenaries, it's an entire book of "allies" each one has certain other factions he/they/it will work for, so for instance not every Merc will hire on with your cygnar army.  You can also simply field an army of them, theyre all over the map so it's not easy to sum up what they do. 
  6. Cryx, the Undead pirate nation/corporation.  This is my army, they're glass cannons.  They hit hardish, they're fast across the board, they tend to be hard to hit and good at hitting you.  They also tend to not play a straight forward game, using odd tricks or assassination attempts to win.  My units can't take a hit though, well one can, but the rest can't.
It's also worth noting that Hordes, the sister game to Warmachine, is 100% compatible to play with/against.  Hordes has some changes to the way the armies work, but all the core mechanics are the same and they are balanced on each other.  Warmachine represents the major city states of the world, where Hordes represents the Barbarian areas not yet fully civilized.

So on to my force.  First my list, click any picture for a huge version to see my terrible paint job up close!

First is my Warcaster:
 Skarre, Queen of the Pirate Coast.

Skarre actually has two versions of her available to play, both have different rules and models.  Rules wise they are Similar only to an extent, this is actually very common and the idea is that my Skarre is the new version of her as the Story line has progressed and she has changed during it.  Unlike 40k, Warmachine's story is happening now which i must admit....i like a lot.

Tuesday, September 7, 2010

Machine of War

Over the last month i have been knee deep in Warmachine, so with my interest peaked i thought i would use this blog for what it's meant for....a place for me to rant about what i am into at the moment.  So on that note i will be putting together a group of articles to bring my friends from Hammer of War into at least a decent understanding of the fundamentals of Machine of War.  Including a run down of my personal force.


Step 1: Basic's of the Game, i.e. what makes it different from Warhammer?



Thursday, July 29, 2010

Bug's, T-Fex Vs Carni


So the question i am wondering is....TyranoFex or CarniFex for Tyranid Heavy Support/Heavy Tank busting?  I would bring 1 Trygon already, but would rather not spam them even though i think they're pretty awesome for the points.  Mawlocs don't impress me much, Old one eye is poop, and Biovore's are good but probably not something i want for lots of little reasons.  So two HS slots are open......

Monday, July 12, 2010

Status Update, Puppies

After a brief obsession over the monster hunter game i have recently been back at work with my wolves.

  I set out to paint up my 15 terminators, and would call myself about 60% done.  Basecoating is done, the whole model received a blackwash, the shoulder pads got their final yellow color and the runes have been filled in.  I still need to do all of their armor the right color, i need to retouch everything with a ruin as their so small theirs plenty of excess paint spilled from their sides, some other details like gems and eyes and transfer, and once those steps are done comes highlighting then basing which i do last.

Their bases now have random stuff on them, but what they dont have is the mix of black/grey pebble material, smattering of tan grass, and snow that will basically cover them only showing the items on their now a bit.